Session Review
Continuing from the subtle interaction scene yesterday evening. I continued to apply more richness to the scene by importing a downloaded low poly model of a book from the ever-useful model resource.
Furthermore,I used Omid's walk as a reference (figure a) in order to observe the spacing he placed before he marked a keyframe in his characters walk cycle and it would appear not only is seven frames not only good for a natural walk. But it was also a good amount of frames before most of my character performed an action.
Final Film
References
http://www.models-resource.com/ds/tomodachicollection/model/10958/
http://elevenrig.blogspot.co.uk/
http://www.models-resource.com/ds/mysimskingdom/
https://www.youtube.com/watch?v=doaQC-S8de8
http://www.models-resource.com/gamecube/simpsonsroadrage/
By Sebastian Jones
Continuing from the subtle interaction scene yesterday evening. I continued to apply more richness to the scene by importing a downloaded low poly model of a book from the ever-useful model resource.
Furthermore,I used Omid's walk as a reference (figure a) in order to observe the spacing he placed before he marked a keyframe in his characters walk cycle and it would appear not only is seven frames not only good for a natural walk. But it was also a good amount of frames before most of my character performed an action.
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| Figure A |
In addition, changes such as removing Blake placing his hand on the white Blake's shoulder was removed and replaced with a simple exchange of looks between the two. The reason for this decision was because despite attempting to change the rigs arm from FK to Ik in order for me to control the fingers my attempts were unsuccessful which led to these final alterations.
Final Film
References
http://www.models-resource.com/ds/tomodachicollection/model/10958/
http://elevenrig.blogspot.co.uk/
http://www.models-resource.com/ds/mysimskingdom/
https://www.youtube.com/watch?v=doaQC-S8de8
http://www.models-resource.com/gamecube/simpsonsroadrage/
By Sebastian Jones

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