Session Review
However, I am attempting to decide on what section of the character's body is the contact point and move each segment of that limb slowly to create a more natural form of motion. Furthermore, after breaking down the steps I personally perform in order to push myself of a chair I attempted to position Blake's arms accordingly (figure a).
Test Render 1
Test Render 2
Final Render
Rendering Notes
References
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVoKRH9tF_lEJlKKgvw1J5Gz5zLSEoO7SlonMiT502am4CCTUFp5wpVHUMlEnftoiy27lp9Tv9sjIVMdlPRKzmYkUT6Oxvlw09QLmotV920gOIVL_K6IlmoOr0IEzUcc7ufRzZShhIs0uZ/s1600/walkcycle-25+frmes.jpg
https://sites.google.com/site/cgi2rigging/week-9
By Sebastian Jones
Resuming my progress with the session tasks, the principles of anticipation and timing was heavily reinforced in the mechanics of the Blake character sitting down on a chair and jumping on to a platform. Moreover, considering my past animations I am still only continuing to create strong key poses, compared to creating more in-between frames.
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| Figure A |
Test Render 1
Test Render 2
Final Render
Rendering Notes
- Image size
- presets
- ful hd settings
- Export image as an image sequence in Adobe Premiere
- Render in mental ray
- A scene with lights and shadows will e=greatly enhance a scene and make it look better
References
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVoKRH9tF_lEJlKKgvw1J5Gz5zLSEoO7SlonMiT502am4CCTUFp5wpVHUMlEnftoiy27lp9Tv9sjIVMdlPRKzmYkUT6Oxvlw09QLmotV920gOIVL_K6IlmoOr0IEzUcc7ufRzZShhIs0uZ/s1600/walkcycle-25+frmes.jpg
https://sites.google.com/site/cgi2rigging/week-9
By Sebastian Jones

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