Session Review
References
https://www.youtube.com/watch?v=KYIYAJeT_oE
http://www.renderography.com/wp-content/uploads/gcom_400_wk10_feature.jpg
After continuing the progress I was making from the class session, I resumed progress editing my final animations. Firstly with the scene where Blake avoids a cube and decided to make Blake run towards the cube compared to walking around it as many of my classmates have decided to do. In addition, I have kept the original file of Blake walking around the cube, should animating the sprint scene become challenging to convey convincingly.
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| Figure A |
Moreover, I while creating the basic keyframes for a run (figure a) I apply more complexity by having Blake either do an Olympic hurdle jump, standard long jump or try subtle parkour assisted leap over the obstacle. In which case, additional reference material and my own experiences with athletics will allow me to attempt to apply small moments of character as I was very impressed with the rest of my peer's rich character animations.
Furthermore, I also continued to begin my subtle interaction scene which consisted of one of the Blake's sitting down, and the other Blake simply walks over and puts his hand on his friend's shoulder, as a way for saying sorry after slapping him in all of those test renders (figure b).
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| Fire B |
References
https://www.youtube.com/watch?v=KYIYAJeT_oE
http://www.renderography.com/wp-content/uploads/gcom_400_wk10_feature.jpg
http://www.the-flying-animator.com/run-cycle.html
http://www.angryanimator.com/word/2010/11/26/animation-tutorial-1-bouncing-ball/
http://tascam.com/content/downloads/products/706/e_dr-40_om_va.pdf
https://filmsandfriends.files.wordpress.com/2013/06/db.jpg
http://tascam.com/content/downloads/products/706/e_dr-40_om_va.pdf
https://filmsandfriends.files.wordpress.com/2013/06/db.jpg


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