Week 7: Applications of Squash & Stretch

Session Review

eturning to the class, I have begun to apply the results I discovered with the bouncing ball to the Blake character rig.

Figure A
Furthermore, after this academic session, I  applied the rules of squash and stretch in the characters Blakes jumping sequence. In addition, I enacted a natural jump and slowly posed for each key frame of the jump in order to correct or apply additional key frames in maya as shown in figure b.

Figure B

Test Render One




Final Render



Task

  • Look into more the 12 principles and try implement them into your experiments
  • Render more in mental ray to gain experience with the tool.


References

https://courses.cs.washington.edu/courses/cse459/12au/exercises/images/animation_principles/rw_jump_poses.jpg

https://sites.google.com/site/cgi2rigging/week-6

http://www.mortalkombatwarehouse.com/umk3/scorpion/sprites/

http://www.models-resource.com/xbox_360/mortalkombatvsdcuniverse/

By Sebastian Jones

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