Session Review
R eturning to the class, I have begun to apply the results I discovered with the bouncing ball to the Blake character rig.
Test Render One
Final Render
Task
References
https://courses.cs.washington.edu/courses/cse459/12au/exercises/images/animation_principles/rw_jump_poses.jpg
https://sites.google.com/site/cgi2rigging/week-6
http://www.mortalkombatwarehouse.com/umk3/scorpion/sprites/
http://www.models-resource.com/xbox_360/mortalkombatvsdcuniverse/
By Sebastian Jones
R eturning to the class, I have begun to apply the results I discovered with the bouncing ball to the Blake character rig.
![]() |
| Figure A |
Furthermore, after this academic session, I applied the rules of squash and stretch in the characters Blakes jumping sequence. In addition, I enacted a natural jump and slowly posed for each key frame of the jump in order to correct or apply additional key frames in maya as shown in figure b.
![]() |
| Figure B |
Test Render One
Final Render
Task
- Look into more the 12 principles and try implement them into your experiments
- Render more in mental ray to gain experience with the tool.
References
https://courses.cs.washington.edu/courses/cse459/12au/exercises/images/animation_principles/rw_jump_poses.jpg
https://sites.google.com/site/cgi2rigging/week-6
http://www.mortalkombatwarehouse.com/umk3/scorpion/sprites/
http://www.models-resource.com/xbox_360/mortalkombatvsdcuniverse/
By Sebastian Jones


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