Session Review
References
http://www.mortalkombatwarehouse.com/mk2/jax/sprites/
http://www.11secondclub.com/forum/viewtopic.php?id=20408
By Sebastian Jones
After reviewing the project brief and what was required int he submission, I made the decision to begin animating scenes such as the " extreme reaction" between two characters first since the majority of my animations in the past revolved around singular characters and objects.
Moreover, I decided to consult some of the techniques I used in the Human Locomotion module and I studied 2d sprite animations in order to understand keyframes for actions such as extremely extracted kicks or punches. Furthermore, the principles of anti caption and timing struck me dramatically while positioning the Blake character since the model transitioned from walking into preparing to punch the other character rather quickly so for now I will have to make sure there is the large distance for key positions and use own perception of a natural movement.
However, it would seem I still need to time to play around with the controllers of the Blake rig since the arms joints did not rotate in the directions I assumed they would using the rotation tool compared to moving the wrist in place for the first to land an impact on the target. Furthermore, I have transformed the rest of this sessions animation into Blake slapping the man instead punching him which it would seem more capable of doing at the moment with the rotation tools in the shoulder and elbow joints (figure b).
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| Figure B |
References
http://www.mortalkombatwarehouse.com/mk2/jax/sprites/
http://www.11secondclub.com/forum/viewtopic.php?id=20408
By Sebastian Jones


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