Session Review
During today's, an experimental workshop I am pleased that I am becoming more familiar with the process of rigging, in particular, the process of creating joints. However, I attempted to repeat the steps to load the rapid rig tool in Maya on another university computer and after successfully loading the script the same error message was displayed in the script editor. Due to the fact I receive the same error message on each computer I need to consult my lecturer and the rapid rig designers notes on the creative crash crash download page.
Furthermore, for the next academic session, either save the goblin model or use your own model, then create a series of additional clusters for all relevant joints for each key area of the model's anatomy.
Procedure Notes
GUIDE TO MAKING JOINTS
1. Select vertices where joints are along the body
2. Create cluster with selected vertices
3. Create a locator to find the cluster
4,.Go to the rigging tab in maya and click on the seacond icon that says "create joints".
5.Then delete the clusters and locators since you have the joints and they are noticeable enough to see.
Key Terminology
Deformers > Clusters
Rigging > Skeleton > Mirror Joints
Modelling > Create > Locator
Recommended Tools
Motion Builder (Motion Capture) - autodesk bonus tool
Resources
http://www.autodesk.com/products/motionbuilder/overview
By Sebastian Jones
During today's, an experimental workshop I am pleased that I am becoming more familiar with the process of rigging, in particular, the process of creating joints. However, I attempted to repeat the steps to load the rapid rig tool in Maya on another university computer and after successfully loading the script the same error message was displayed in the script editor. Due to the fact I receive the same error message on each computer I need to consult my lecturer and the rapid rig designers notes on the creative crash crash download page.
Furthermore, for the next academic session, either save the goblin model or use your own model, then create a series of additional clusters for all relevant joints for each key area of the model's anatomy.
Procedure Notes
GUIDE TO MAKING JOINTS
1. Select vertices where joints are along the body
2. Create cluster with selected vertices
3. Create a locator to find the cluster
4,.Go to the rigging tab in maya and click on the seacond icon that says "create joints".
5.Then delete the clusters and locators since you have the joints and they are noticeable enough to see.
Key Terminology
Deformers > Clusters
Rigging > Skeleton > Mirror Joints
Modelling > Create > Locator
Recommended Tools
Motion Builder (Motion Capture) - autodesk bonus tool
Resources
http://www.autodesk.com/products/motionbuilder/overview
By Sebastian Jones
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